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Test drive unlimited 2 save game unpacked
Test drive unlimited 2 save game unpacked






  1. #TEST DRIVE UNLIMITED 2 SAVE GAME UNPACKED MOD#
  2. #TEST DRIVE UNLIMITED 2 SAVE GAME UNPACKED DRIVER#
  3. #TEST DRIVE UNLIMITED 2 SAVE GAME UNPACKED MANUAL#
  4. #TEST DRIVE UNLIMITED 2 SAVE GAME UNPACKED ARCHIVE#

#TEST DRIVE UNLIMITED 2 SAVE GAME UNPACKED ARCHIVE#

  • Open the Zad archives in your in your ZIP software, and extract the contents to the relevant folder in gameįor example, in the archive 'zmod_MM_Trailers_Regulation_Semi_Shared.zad', move the 'Textures' Folder to the 'Textures' folder in the gameįor If you're running the game packed with 'ZADs' enabled.
  • NOTE: Use of this will trigger the games cheat protection, which will lock-out multiplayer, and also stop the career from saving.įor if you're running Carmageddon Max Damage unpacked with 'ZADs' disabled Head here for the Interstate '76/Vigilante 8 rebuilds. Corrected front suspension animation (numerous models had the wrong pivot points and structure data was off) Minor model fixes on front fenders (Smoothing groups & re-oriented edges) Updated wheels (New Wheel_Garage.cnt to accomodate the new truck)

    #TEST DRIVE UNLIMITED 2 SAVE GAME UNPACKED DRIVER#

    Removed uppercase letters from UI text where it should be lower case (Vehicle & Driver Names) Rather than post all of the change logs for every car, here is a simplified breakdown: This is mostly in preparation for the Truck & Trailer pack. There's some housekeeping fixes for all current releases to go live tomorrow, and then hopefully, it will only be a weeks work to polish off the new truck and get everything sorted. New content will hopefully be coming soon. Did you rename scripts.zad to something else like scripts_1.zad? Renaming it is necessary to stop the game from always loading scripts.zad last, which will override any custom scripts.Īwesome, glad you got it working. It looks like your game is overriding the custom structure.xml with the standard one. I will have a go at trying to reproduce this a little later on today, but the only thing I can think of is that somehow the game isn't using the new files properly.Īfter leaving the structure.xml out of my 'z_PlowBucketMod.zad', I get the same issue as shown in your image. None of the other mods I've done affect the model/hierarchy of the plow, this is so weird. Not that it should make any difference - are you using the Steam or GOG version of the game?

    #TEST DRIVE UNLIMITED 2 SAVE GAME UNPACKED MANUAL#

    One way to check for definite is using the manual camera in the replay mode, that way you can move the camera into the front and see if the rams move.

    #TEST DRIVE UNLIMITED 2 SAVE GAME UNPACKED MOD#

    The only other mods I'm using are most of your vehicles, and a few of the other optional ones below this Plow hydraulic mod on the first page. I tried uninstalling the mod and it goes back to default just fine (no duplicate bucket), so I'm not sure where it's going wrong. I don't think it is, it doesn't look like it's animating the same way as your video shows. I'm not 100% sure if it is using the animated hydraulic rams, since the duplicate bucket is covering it up.

    test drive unlimited 2 save game unpacked

    I've tried both installation methods, I get the same result.

    test drive unlimited 2 save game unpacked

    Is there any chance down the road you'll do Vigilante 8: 2nd Offense vehicles? Would love to see the Grubb Dual Loader (garbage truck).Įdit: I just noticed the Autotrasher has a skin replicating the Grubb Dual Loader! Awesome! Thank you so much for that.Īlso, any idea why your Plow mod is uh, not quite working properly for me, as you can see here? :(Īlso thank you for all your work, Mad Mike! Love all of it, especially the Vigilante 8 vehicles.

    test drive unlimited 2 save game unpacked

    LuckyMike also released some other conversions for C:MD.Ĭonverted from Mad Max to C:R/C:MD by LuckyMikeĢ) Trent ported all of the Carmageddon 1 levels to C:MD as part of his C1 Pack.Ĭould someone re-upload these three mods? The PedBasher, Bloodmobile IV, and Mad Max Interceptor? Sadly the above links are dead. I don't know if these links are still valid, but here's it is.Ĭonverted to C2 by Toshiba, C:R/C:MD conversion by LuckyMike 1) The closest thing out there to a harvester mod for C:MD is LuckyMikes conversion of the PedBasher from TDR2000.








    Test drive unlimited 2 save game unpacked